Quality of Life Update


Heya!

I'm here to let everyone know about an update to the game that's now available (DiscGolfVR_Demo_5_6).
With all the feedback DiscGolfVR has received recently, I've been able to compile a huge list of improvements to make on the game, and some of them are in this build!

Two of the most important changes are:

  • Fixes to the Disc Bag (Should no longer have multiples in one spot, steal putter, or not allow Driver grab)

     &&

  • New 'Arieal Viewer' function (This allows the player to follow the disc after their throw)

You can see it in action here:

Just click the left stick to teleport to the disc while it's in flight.
This feature came from the desire of players wanting to see their shot after the throw, and suggestions were made for a small, Picture-in-Picture screen. I prototyped this out, and unfortunately the processing power of the Quest is not enough to support an additional camera that would allow this. So, I made a design decision and figured this would be a reasonable alternative (and possibly even better).

Other improvements include:

  • Hole preview sped up (3.25 -> 4)
  • Menu selection/interaction no longer inconsistent
  • Use trigger to select menu items
  • Teleport to area function changed from click to release of stick
  • Can now drop disc within arm's reach, and won't count as a stroke against you
  • Putter alleviation, including longer flight and more curve (closer to MidRange)
  • 'Advanced Throwing' option now available. Selecting this will add Pitch and Roll forces to your disc during it's flight
  • Menu now has copy of hole map for reference as you play
  • Some collision tweaks to help with discs landing on top of basket (still no rule for this)
  • Vibrations and haptics have been added to certain actions (touch/grab disc, throws)
  • Control scheme illustrations updated to reflect new actions

That's pretty much everything! Like the title suggests, there are no huge revisions here, just things that help bring the experience together quite nicely :)

Thanks to everyone who's looking forward to these, and I hope it allows you to have fun on the course. As of today, I am submitting the finalized pitch document to see if Oculus will put it on the official store for Quest. This would be a major step in the direction of this becoming a project I would dedicate myself full-time to. Let's all keep our hopes high!
You can check out the doc here: https://drive.google.com/open?id=1OmudUzs6SsfGMGE-x5hV-1o1GOzNvF-k

Until next time,

Alex

Files

DiscGolfVR_Demo_5_6.apk 126 MB
May 06, 2020

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Comments

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Wow, you are on the ball with these updates - those are actually some big ones.  Thanks again for sharing this with the community so early in your development process.  I look forward to trying out this build tonight!

Hey Shdw, thanks for saying so. I appreciate you all trying it out and giving feedback so early on, it's really paramount at these stages. Would love to hear your thoughts on this iteration.


Also, I'm curious, were you familiar with disc golf at all before trying this out? Or is it new to you?

I've been playing frisbee golf (I know it's really "disc golf" but we've always said frisbee just like many people say Kleenex instead of tissues) for a stupidly long time.  The fact that we cannot go to any courses right now because they're closed due to the virus is killing me and several of my friends (many of whom I have convinced to buy a Quest just so we can hang out in VR!)  Once you put out a version with multiplayer, we're going to be all over that.  The Rec Room version is OK only because it allows up to 4 people to play together.  Otherwise, your alpha version already absolutely crushes it.

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Great, it seems like a lot of the fanbase for this version of the game is shaping up to be hardcore players, so I was wondering where you were on that. I've been pondering what the next steps should be for this game, and multiplayer is on my radar. Also expanding the course to 18 is on my to do list. There are huge barriers to multiplayer, like needing to have another Quest to test on (with the shortage and scalping), other people to test with, wondering if I should introduce more content before doing MP, and at what point I should put a paywall on this.

My pros for it are good as well like, the game play seems to be receiving well, having it be a social, competitive, and fun experience may be the ingredient it needs right now to take off, but it'll come at the development costs of more holes, so it would be basic multiplayer with 9 holes.

I should have some good indications by late this weekend on this stuff!

Have you suggested to your friends to try the game out?

First, before I forget, I can no longer find your game on SideQuest, which is odd considering they just featured it recently.  I have told all of my Quest-owning friends about it and sent them the itch.io link instead.

One point of clarification: IRL, I've played frisbee golf for decades, but I'm not even close to "good" at it.  I wanted to mention that in case I had made it seem like I was any kind of accomplished player.  I am not adept, but I do enjoy playing the game and have lots of experience.

OK, back to the game.  I got to play your latest update over the weekend and it really is a good quality of life update.  I was able to play one game without any real issues at all but had an issue on the second one where I lost the ability to grab the driver starting on hole 7.  I haven't had time to try and replicate it.

While I really would love to see more holes and maybe even some silly mini-put-esque gadgets like one of the two courses on Rec Room (wind generators, floating negative point targets, etc), I think the social aspect is what will really bring replay-ability.  It's a lot less about courses and a lot more about playing with friends, and this is especially true now that we cannot go out and physically play.  My local courses IRL do not change; we keep going back to improve, enjoy the atmosphere, and socialize and razz buddies or feel their pain when they miss a shot.  In your game, it absolutely amuses the shit out of me when my disc bounces off the basket rather than going into the chains and I almost always feel the urge to laugh, then swear, and then look for my buddies to see/hear their reaction.

As for a paywall, I think that should come after the multi-player core experience.  Paying for additional/new courses just makes all the sense in the world.  Everyone is used to it in the form of DLC now.  Now, once your game is polished, obviously you can charge just for the core game like any good Oculus store game.

Here's a little video I grabbed of the driver no-grab issue: https://www.facebook.com/john.tolle.14/videos/10218478541089029/

Oh, and any idea why Oculus won't allow me to livestream your game from the headset?  I wonder if Oculus doesn't allow livestreaming from non-Store games.  Or did you prefer not to enable it just since you want to limit bug exposure?  They do note:

  • Developers can opt in or out of this feature, so livestreaming may not be available on all apps.

On their page: https://support.oculus.com/408837319677033/

It would be useful to livestream (and then share links to you) for bug reporting.  What I did was record the video to the headset and then upload to Facebook, but that is a messier process.

Hey Shdw, I have seen this post, but will need to reply in a bit. Thanks for all the info!

Hey just a heads up, I worked with SideQuest on the search issue, and it seems by tagging my game as 'Early Access' only users who opted in to that could see the game by searching, so I undid that. You (and you're friends) should be able to find it now!

I forgot to mention, in regards to getting another Quest, I and 3 out of 4 of my friends who recently purchased a Quest used this site to be able to purchase our Quests: https://www.nowinstock.net/videogaming/accessories/oculusquest/

Setup a browser alert and you can buy one within a day, usually, although you do have to act very fast since you can get the Quest purchased out from under you while you're still messing around in the checkout process.

Amazing, I was looking at renting one for a bit, but if you can still get one at 399, I'll keep a tab on it. Thanks!

Nice, I totally just bought one from an alert I got this morning!